ArtifactVis2: Managing real-time archaeological data in immersive 3D environments.
Neil G. SmithKyle KnabbConnor DeFantiPhilip P. WeberJürgen P. SchulzeAndrew PrudhommeFalko KuesterThomas E. LevyThomas A. DeFantiPublished in: Digital Heritage (1) (2013)
Keyphrases
- real time
- data sets
- data acquisition
- data collection
- high quality
- input data
- original data
- training data
- synthetic data
- human computer interaction
- data processing
- data points
- low cost
- complex data
- database
- raw data
- end users
- data sources
- sensor networks
- relational databases
- learning environment
- data distribution
- three dimensional
- multimedia data
- statistical methods
- learning algorithm
- real world
- noisy data
- databases