Motivating computer science students by facilitating inderdisciplinary educational activities: exploitation of a 3D educational game for marketing.
Apostolos MavridisThrasyvoulos TsiatsosPublished in: EDUCON (2014)
Keyphrases
- educational games
- computer science students
- educational activities
- computer science
- technology enhanced learning
- game design
- video games
- learning environment
- learning tools
- computer games
- game based learning
- e learning
- online game
- foreign language
- data mining
- game play
- social media
- serious games
- website
- conducted an empirical study
- children learn
- commercial games
- learning resources
- social network analysis
- learning activities
- educational video games