Evaluation of shape I/O controller for video games.
Takeru FukunagaHayato KajiyamaAkifumi InoueTohru HoshiPublished in: OZCHI (2018)
Keyphrases
- video games
- game play
- control system
- computer games
- educational games
- learning tools
- game playing
- game design
- shape model
- computer supported collaboration
- learning experience
- input output
- shape representation
- neural network
- game engine
- control algorithm
- shape matching
- shape descriptors
- real time
- learning objects
- user interface
- learning algorithm
- machine learning
- mathematics learning
- commercial games