A MMORPG Decision-Making Model Based on Persuasive Reciprocity.
Helio Cavalcante Silva NetoLeonardo Filipe Batista Silva de CarvalhoFábio ParaguaçuRoberta Vilhena Vieira LopesPublished in: IUKM (2011)
Keyphrases
- decision making
- decision makers
- fuzzy logic
- decision support
- data mining
- online game
- reasoning and decision making
- fully unsupervised
- multi criteria
- influence diagrams
- information processing
- decision support system
- learning tools
- virtual communities
- decision model
- supply chain
- learning algorithm
- strategic decision making
- data sets