Using an avatar-based digital collaboration platform to foster ethical education for university students.
Yung-Hsiang HuHui-Yun YuJian-Wei TzengKai-Cheng ZhongPublished in: Comput. Educ. (2023)
Keyphrases
- university students
- mobile learning
- collaborative knowledge construction
- learning outcomes
- tablet pc
- higher education
- collaborative environment
- learning community
- mobile devices
- questionnaire survey
- mobile phone
- learning activities
- ethical issues
- social computing
- learning experience
- collaborative learning
- virtual world
- digital technologies
- language learning
- lifelong learning
- learning environment
- perceived usefulness
- e learning
- technology enhanced learning
- repositories of learning objects
- human computer interaction
- distance learning
- digital media
- educational technology
- information systems
- knowledge management
- virtual reality
- databases
- team members
- life long
- online learning
- technology integration
- peer assessment
- knowledge sharing
- information and communication technologies
- serious games
- elementary school
- knowledge transfer