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Fast GPU ray tracing of dynamic meshes using geometry images.
Nathan A. Carr
Jared Hoberock
Keenan Crane
John C. Hart
Published in:
Graphics Interface (2006)
Keyphrases
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ray tracing
image synthesis
three dimensional
input image
texture mapping
implicit surfaces
geometric constraints
multiple images
computer graphics
object recognition
image registration
image matching
geometric information
d scene
illumination conditions
complex scenes
parallel computing
photorealistic
real time