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Applying a Grammatical Structure to Practice Game Design on Non-Computer Games.
Ke-Chen Pong
Ming-Hsin Tsai
Shuo-Hsiu Hsu
Published in:
DIGITEL (2012)
Keyphrases
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computer games
game design
video games
educational games
game play
game based learning
game developers
serious games
learning games
real world
design process
commercial games
educational software
game engine
learning experience
computational thinking
game development
learning algorithm