"Do I Run Away?": Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments.
Robin BretinMohamed KhamisEmily S. CrossPublished in: INTERACT (2) (2023)
Keyphrases
- virtual environment
- virtual characters
- natural interaction
- virtual space
- haptic interaction
- virtual reality
- virtual world
- virtual humans
- interaction model
- human interaction
- virtual objects
- real environment
- multi user
- virtual agents
- computer graphics
- haptic feedback
- human robot interaction
- human subjects
- collision detection
- role play
- synthetic characters
- physical world
- physical environment
- serious games
- human behavior
- physical space
- real world
- agent interactions
- human computer
- eye gaze
- mobile devices
- e learning