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Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training.
Hiroyuki Mitsuhara
Keisuke Iguchi
Masami Shishibori
Published in:
iJET (2017)
Keyphrases
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augmented reality
digital games
virtual objects
human computer interaction
mixed reality
live video
serious games
virtual reality
real scenes
head mounted display
game play
image processing
computer generated imagery
real environment
learning environment
social networks
artificial intelligence