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Increasing Player Performance and Game Experience in High Latency Systems.

David HalbhuberNiels HenzeValentin Schwind
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • game play
  • data sets
  • video games
  • wide range
  • response time
  • distributed systems
  • computer systems
  • learning environment
  • computer games
  • prefetching
  • imperfect information