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Increasing Player Performance and Game Experience in High Latency Systems.
David Halbhuber
Niels Henze
Valentin Schwind
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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game play
data sets
video games
wide range
response time
distributed systems
computer systems
learning environment
computer games
prefetching
imperfect information