Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
Ayush BhargavaRohith VenkatakrishnanRoshan VenkatakrishnanKathryn M. LucaitesHannah SoliniAndrew C. RobbChristopher C. PaganoSabarish V. BabuPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- augmented reality
- virtual objects
- positive effects
- multi user
- computer graphics
- camera calibration
- complex objects
- virtual humans
- virtual training
- force feedback
- d objects
- virtual characters
- mixed reality
- projector camera systems
- haptic device
- computer vision
- deformable objects
- object model
- data objects
- three dimensional