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Developing an interactive PBL environment via persuasive gamify elements: a scoping review.
Azril Shahreez Abdul Ghani
Ahmad Fuad Abdul Rahim
Muhamad Saiful Bahri Yusoff
Siti Nurma Hanim Hadie
Published in:
Res. Pract. Technol. Enhanc. Learn. (2022)
Keyphrases
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problem based learning
real time
dynamic environments
computer vision
mobile robot
user interaction
virtual world
data mining
case study
virtual reality
language learning
simulation environment
immersive environments