Virtual and Real-Time Synchronous Interaction for Playing Table Tennis with Holograms in Mixed Reality.
Bin WangRuiqi ZhangChong XiJing SunXiaochun YangPublished in: Sensors (2020)
Keyphrases
- mixed reality
- computer generated imagery
- real time
- augmented reality
- real environment
- table tennis
- virtual space
- virtual objects
- virtual world
- live video
- distance learning
- intelligent environments
- digital museum
- human computer interaction
- key features
- virtual humans
- computer games
- high fidelity
- vision system
- human interaction
- dynamic environments
- control system
- three dimensional