Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments.
Dan IonescuBogdan IonescuShahidul IslamCristian GadeaEric McQuigganPublished in: VECIMS (2010)
Keyphrases
- human computer interaction
- virtual reality environments
- time of flight
- user interface
- signal processing
- human computer interface
- virtual reality
- depth information
- human factors
- human interaction
- stereo camera
- gesture recognition
- interface design
- eye tracking
- facial expression recognition
- human activities
- hand gestures
- depth map
- motion capture
- augmented reality
- software engineering
- emotion recognition
- interactive systems
- interaction design
- hand gesture recognition
- human computer
- neural network
- affective computing
- natural human computer interaction
- user interface design
- depth images
- machine learning