Augmented reality tools for sports education and training.
Pooya SoltaniAntoine H. P. MoricePublished in: Comput. Educ. (2020)
Keyphrases
- augmented reality
- learning games
- virtual objects
- markerless
- multi user
- mixed reality
- serious games
- virtual reality
- promising experimental results demonstrate
- real scenes
- e learning
- human computer interaction
- user interface
- distance learning
- minimally invasive
- real environment
- virtual environment
- live video
- head mounted display
- technology enhanced learning
- real objects
- mobile devices
- knowledge base
- computer generated images
- molecular structures
- mobile augmented reality
- artificial intelligence