Integration of Game Elements with Role Play in Collaborative Learning - A Case Study of Quasi-GBL in Chinese Higher Education.
Zhi HanZhenhong ZhangPublished in: Edutainment (2008)
Keyphrases
- role play
- collaborative learning
- higher education
- tertiary education
- games based learning
- technology enhanced
- e learning
- online learning
- learning technologies
- hong kong
- learning outcomes
- computer mediated
- knowledge building
- content analysis
- mobile learning
- blended learning
- distance learning
- virtual environment
- computer supported collaborative learning
- learning process
- chinese language
- learning in higher education
- learning management systems
- networked learning
- open university
- educational contexts
- instructional strategies
- project management
- student learning
- vocational education
- case study
- computer conferencing
- corporate training
- higher education institutions
- conflict resolution
- distance education