Gambling in Digital Games and Esports: A Scoping Review.
Topias MattinenJoseph MaceyJuho HamariPublished in: HICSS (2023)
Keyphrases
- digital games
- digital game based learning
- learning environment
- educational games
- educational tool
- learning contexts
- game design
- game play
- video games
- game based learning
- learning tools
- computer games
- educational contexts
- digital media
- foreign language learners
- gender differences
- serious games
- artificial intelligence
- learning processes
- computer assisted
- learning objects
- information technology
- expert systems
- e learning