VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs.
Jacob ChakareskiPublished in: VR/AR Network@SIGCOMM (2017)
Keyphrases
- virtual reality
- augmented reality
- trade off
- virtual environment
- virtual world
- virtual space
- high data rate
- human computer interaction
- multi user
- low bandwidth
- virtual reality environments
- query processing
- three dimensional
- communication systems
- virtual reality technology
- communication protocols
- multimedia communication
- wireless communication
- computer graphics
- mixed reality
- information sharing
- wireless link
- edge information
- communication cost
- communication networks
- edge detector
- division multiple access
- response time
- learning environment