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Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment.
Jessica Conti
Benoît Ozell
Eric Paquette
Patrice Renaud
Published in:
Comput. Graph. (2017)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
physical environment
interaction model
multi user
augmented reality
virtual training
real environment
virtual characters
serious games
haptic feedback
virtual agents
computational model
human computer interaction
physical space