Deriving Communication Sub-Graph and Optimal Synchronizing Interval for a Distributed Virtual Environment System.
John C. S. LuiOldfield K. Y. SoT. S. TamPublished in: ICMCS, Vol. 2 (1999)
Keyphrases
- virtual environment
- virtual reality
- communication overhead
- virtual world
- communication cost
- physical space
- physical environment
- computer graphics
- multi user
- interaction model
- distributed systems
- virtual characters
- collision detection
- haptic feedback
- role play
- haptic interaction
- computer vision
- multi party
- serious games
- human computer
- real environment
- multi agent