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Powered to play: A mixed reality game for people driving powered chairs.
Jamal K. Edey
Katie Seaborn
Carmen Branje
Deborah I. Fels
Published in:
GEM (2014)
Keyphrases
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mixed reality
learning games
virtual world
augmented reality
game playing
computer generated imagery
intelligent environments
digital museum
distance learning
real environment
video games
real time
artificial intelligence
active learning
virtual environment
computer games