Controlling the movement of crowds in computer graphics by using the mechanism of particle swarm optimization.
Ying-ping ChenYing-yin LinPublished in: Appl. Soft Comput. (2009)
Keyphrases
- computer graphics
- particle swarm optimization
- virtual reality
- image synthesis
- computer vision
- image processing
- computer vision and computer graphics
- computer animation
- virtual environment
- pso algorithm
- computer aided design
- image based rendering
- photorealistic
- motion capture
- texture mapping
- computational geometry
- geometric models
- computer generated images
- complex scenes
- multi objective
- geometric modeling
- three dimensional
- computer generated imagery
- real world objects
- global illumination
- machine learning
- texture synthesis
- real time rendering
- realistic rendering