Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach.
Yannick FrancilletteHugo TremblayBruno BouchardSimon LescieuxMathis RozonJules LinardPublished in: GEM (2023)
Keyphrases
- video games
- computer games
- game theory
- real time
- coalitional games
- game theoretic
- computer assisted
- semi automatic
- database
- game tree search
- automated analysis
- fully automated
- serious games
- game players
- decision making
- human computation
- online game
- databases
- neural network
- real world
- data mining
- search engine
- computer aided
- fully automatic
- cooperative