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Modeling values for TU-games using generalized versions of consistency, standardness and the null player property.

Tadeusz RadzikTheo Driessen
Published in: Math. Methods Oper. Res. (2016)
Keyphrases
  • game play
  • global consistency
  • imperfect information
  • learning experience
  • game theory
  • parameter values
  • two player games
  • cooperative
  • video games
  • serious games
  • game theoretic
  • modeling method
  • repeated games
  • board game