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Modeling values for TU-games using generalized versions of consistency, standardness and the null player property.
Tadeusz Radzik
Theo Driessen
Published in:
Math. Methods Oper. Res. (2016)
Keyphrases
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game play
global consistency
imperfect information
learning experience
game theory
parameter values
two player games
cooperative
video games
serious games
game theoretic
modeling method
repeated games
board game