Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game.
Rodrigo Vicencio-MoreiraRegan L. MandrykCarl GutwinPublished in: CHI (2015)
Keyphrases
- video games
- game play
- skill levels
- computer games
- game theory
- game design
- board game
- online game
- multi player
- educational games
- game players
- game mechanics
- learning experience
- game playing
- soccer game
- imperfect information
- human players
- boolean games
- playing games
- game based learning
- games played
- card game
- digital games
- repeated games
- serious games
- cooperative
- game development
- game theoretic
- pure nash equilibria
- perfect information
- real time strategy games
- nash equilibrium
- resource allocation
- virtual world
- card games
- mixed strategy
- pure strategy
- game tree
- game ai
- multi agent systems
- reinforcement learning