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Imitation Learning for Playing Shogi Based on Generative Adversarial Networks.

Shanchuan WanTomoyuki Kaneko
Published in: TAAI (2017)
Keyphrases
  • imitation learning
  • generative model
  • maximum margin
  • multi agent
  • complex networks
  • game playing
  • reinforcement learning
  • network structure
  • robotic systems
  • humanoid robot
  • social networks
  • video sequences