Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games.
Baoquan LiuMinxuan WangYifan YangYuewei ShaoPublished in: SIGGRAPH Courses (2023)
Keyphrases
- video games
- high fidelity
- real time
- graphics hardware
- real time rendering
- learning experience
- gpu implementation
- educational games
- game play
- computer games
- real environment
- game playing
- game design
- navier stokes equations
- learning tools
- general purpose
- serious games
- mathematical model
- game development
- computer graphics
- parallel processing
- image rendering
- commercial games
- case study