Login / Signup
Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games.
Baoquan Liu
Minxuan Wang
Yifan Yang
Yuewei Shao
Published in:
SIGGRAPH Courses (2023)
Keyphrases
</>
video games
high fidelity
real time
graphics hardware
real time rendering
learning experience
gpu implementation
educational games
game play
computer games
real environment
game playing
game design
navier stokes equations
learning tools
general purpose
serious games
mathematical model
game development
computer graphics
parallel processing
image rendering
commercial games
case study