Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments.
Diego Vilela MonteiroHai-Ning LiangJialin WangLuhan WangXian WangYong YuePublished in: AIVR (2018)
Keyphrases
- user behaviour
- end users
- user interface
- user interaction
- virtual reality
- user satisfaction
- machine learning
- virtual reality environments
- novice users
- human behaviour
- user centric
- social media
- daily life
- information sources
- collaborative filtering
- human emotion
- user experience
- multiple users
- recommender systems
- real time