Login / Signup
Real-Time Rendering Based on GPU for Binocular Stereo System.
Zhuan Zheng
Ping An
Bing Zhao
Zhaoyang Zhang
Published in:
IFTC (2012)
Keyphrases
</>
real time rendering
binocular stereo
computer graphics
gpu implementation
image based rendering
image synthesis
depth estimation
frame rate
computer vision
depth information
real time
stereo vision
three dimensional