Changing the Intensity of Interaction Based on Individual Behavior in the Iterated Prisoner's Dilemma Game.
Jiaqi LiChunyan ZhangQinglin SunZengqiang ChenJianlei ZhangPublished in: IEEE Trans. Evol. Comput. (2017)
Keyphrases
- behavioral patterns
- video games
- game theory
- behavioral model
- human computer interaction
- image intensity
- social behavior
- behavior patterns
- computer games
- evaluation function
- dialogue games
- nash equilibrium
- game design
- game playing
- macro level
- game theoretic
- collective behavior
- optimal strategy
- virtual characters
- board game
- user interaction
- educational games
- human behavior
- behave differently