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"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology.

Karolien PoelsYvonne de KortWijnand A. IJsselsteijn
Published in: Future Play (2007)
Keyphrases
  • digital games
  • focus group
  • computer games
  • educational games
  • game play
  • digital game based learning
  • learning environment
  • game design
  • case study
  • user interaction
  • user experience
  • learning tools
  • serious games