SkelCL - A Portable Skeleton Library for High-Level GPU Programming.
Michel SteuwerPhilipp KegelSergei GorlatchPublished in: IPDPS Workshops (2011)
Keyphrases
- high level
- programming language
- low level
- high level programming
- graphics processing units
- real time
- higher level
- parallel implementation
- programming environment
- object oriented programming
- graphics hardware
- parallel processing
- database
- data sets
- shape representation
- low level features
- semantic information
- lightweight
- endpoints
- lower level
- parallel programming
- neural network
- graphics processors
- integrated development environment
- general purpose