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Server Placement Algorithms for the Construction of a QoS Enabled Gaming Infrastructure.

Bart De VleeschauwerFilip De TurckBart DhoedtPiet Demeester
Published in: ISCC (2005)
Keyphrases
  • learning algorithm
  • computationally efficient
  • worst case
  • optimization problems
  • theoretical analysis
  • database
  • website
  • web services
  • decision trees
  • web server
  • computer games