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Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search.
Kynan Sorochan
Matthew Guzdial
Published in:
CoRR (2022)
Keyphrases
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monte carlo tree search
tree search algorithm
real time strategy games
monte carlo search
monte carlo
search algorithm
alpha beta search
evaluation function
learning environment
search space
search strategies
bayesian reinforcement learning
np hard
case based reasoning
branch and bound
branch and bound algorithm