Game environments for non-kinetic skills: when "train as we fight" goes beyond fighting.
Benjamin BellThomas SantarelliPublished in: SpringSim (2009)
Keyphrases
- computer games
- interactive narrative
- game theory
- monte carlo
- video games
- social skills
- dynamic environments
- educational games
- learning games
- learning objectives
- game theoretic
- game playing
- pursuit evasion
- information literacy
- game design
- virtual world
- optimal strategy
- game based learning
- nash equilibria
- neural network
- coalitional games
- experimental data
- multi agent systems
- e learning