Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis.
Simon GibsonToby HowardPublished in: VRST (2000)
Keyphrases
- virtual environment
- computer graphics
- virtual reality
- virtual characters
- three dimensional
- natural interaction
- virtual world
- synthetic characters
- role play
- video sequences
- multi user
- virtual humans
- crime analysis
- high resolution
- moving objects
- serious games
- semi structured
- law enforcement
- decision support
- database systems