The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game.
Wei PengHayeon SongJinyoung KimTom DayPublished in: Comput. Educ. (2016)
Keyphrases
- language learning
- video games
- learning games
- serious games
- virtual world
- language acquisition
- computer assisted language learning
- english language
- foreign language
- mobile learning
- game play
- technology enhanced
- game playing
- computer mediated communication
- computer games
- game development
- mobile language learning
- english vocabulary
- vocabulary learning
- learning experience
- game design
- educational games
- social interaction
- game based learning
- learning community
- foreign language learning
- game engine
- language learners
- learning processes