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Simple mobile phone-based games to adjust the player's behaviour and social norms.
Hanno Hildmann
Anika Uhlemann
Daniel Livingstone
Published in:
Int. J. Mob. Learn. Organisation (2009)
Keyphrases
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mobile phone
mobile devices
mobile learning
social norms
mobile users
game play
smart phones
mobile games
pure nash equilibria
m learning
agent based simulation
educational games
mobile phone users
learning games
mobile technologies
decision making
video games
computer games
multi agent