Hierarchical Task Network Plan Reuse for video games.
Dennis J. N. J. SoemersMark H. M. WinandsPublished in: CIG (2016)
Keyphrases
- domain specific
- video games
- hierarchical task network
- partial order planning
- planning systems
- htn planning
- control knowledge
- planning domains
- temporal constraints
- learning experience
- game play
- educational games
- game design
- computer games
- total order
- planning problems
- game playing
- ai planning
- learning objects
- knowledge structures
- metadata
- serious games
- orders of magnitude
- educational video games
- commercial games
- mathematics learning
- temporal reasoning
- optimal solution