Analysis of serious games based on pedagogical features and proposal of civil defence training game.
Gunju RaJunghwan SungHuibeom YuHyeongyu MinPublished in: Int. J. Comput. Vis. Robotics (2016)
Keyphrases
- serious games
- virtual environment
- game play
- video games
- game engine
- computer games
- learning processes
- game design
- educational games
- educational tools
- usability testing
- game development
- virtual characters
- social skills
- soft skills
- game based learning
- learning scenarios
- social interaction
- learning activities
- digital games
- design principles
- intelligent tutoring
- data structures and algorithms
- adventure game
- communication skills
- online learning
- feature space
- multimedia