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Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service.
Marian Hurmuz
Stephanie Jansen-Kosterink
Hermie J. Hermens
Lex van Velsen
Published in:
Health Informatics J. (2022)
Keyphrases
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older adults
web accessibility
computer games
ambient assisted living
video games
computer literacy
smart home
service oriented
web services
user groups
educational games
service composition
assistive technology
end users
service discovery
statistically significant
management system