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Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game.

Jonas Juhl NielsenMarco Scirea
Published in: SEDA (2018)
Keyphrases
  • board game
  • game playing
  • genetic algorithm
  • computer games
  • search algorithm
  • programming language
  • monte carlo
  • game design
  • computer programs
  • tree search