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RASTeR: Simple and Efficient Terrain Rendering on the GPU.
Jonas Bösch
Prashant Goswami
Renato Pajarola
Published in:
Eurographics (Areas Papers) (2009)
Keyphrases
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real time rendering
real time
graphics hardware
graphics processors
multiresolution
computer graphics
high quality
efficient implementation
terrain modeling
texture mapping
parallel implementation
computationally expensive
binary images
volume rendering
gpu implementation
data structure
image processing