The development of a machine learning/augmented reality immersive training system for performance monitoring in athletes.
Mauricio Costa CordeiroCiarán Ó CatháinThiago Braga RodriguesPublished in: MMVE@MMSys (2022)
Keyphrases
- augmented reality
- virtual reality
- machine learning
- mixed reality
- multi user
- skill acquisition
- human computer interaction
- virtual objects
- real time
- real scenes
- virtual world
- markerless
- real objects
- training sessions
- camera tracking
- software engineering
- virtual environment
- live video
- learning environment
- head mounted display
- promising experimental results demonstrate
- learning games
- user interface
- computer vision
- molecular structures
- computer generated imagery