Local Painting and Deformation of Meshes on the GPU.
Henry SchäferBenjamin KeinertMatthias NießnerMarc StammingerPublished in: Comput. Graph. Forum (2015)
Keyphrases
- implicit surfaces
- surface meshes
- d mesh
- real time
- multiresolution
- parallel implementation
- graphics processors
- image registration
- graphics hardware
- parallel processing
- surface reconstruction
- three dimensional
- deformable objects
- graphics processing units
- point cloud
- marching cubes
- optimization process
- d objects
- ray casting
- mesh refinement
- gpu accelerated
- variable resolution
- star shaped
- strain energy
- gpu implementation
- finite element method
- visual hull
- parallel computing
- level set
- mutual information
- object recognition
- video sequences