TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering.
Shuai ZhangHuangxuan ZhaoZhenghong ZhouGuanjun WuChuansheng ZhengXinggang WangWenyu LiuPublished in: CoRR (2024)
Keyphrases
- real time
- graphics hardware
- volume rendering
- image based rendering
- real time rendering
- high fidelity
- high speed
- volume visualization
- spatio temporal
- high quality
- vision system
- temporal databases
- spatial and temporal
- temporal information
- low cost
- image synthesis
- control system
- frame buffer
- ray casting
- texture mapping
- temporal reasoning
- gaussian mixture model
- computer graphics
- temporal constraints
- image rendering
- maximum likelihood