The Exploration of Applying Gamificationalized Mobile Learning Concept in the Field of Education.
Taowei JinZixun YuPublished in: CIPAE (2021)
Keyphrases
- mobile learning
- mobile devices
- higher education
- m learning
- mobile phone
- learning experience
- mobile technologies
- language learning
- learning tools
- learning activities
- situated learning
- learning technologies
- ubiquitous learning
- university students
- e learning
- handheld devices
- mobile learning environment
- learning content
- emerging technologies
- learning in higher education
- learning process
- distance learning
- databases
- learning games
- context aware mobile learning
- game based learning
- context aware
- learning environment
- learning algorithm