Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support.
Takahiro IwataTetsuo YamabeTatsuo NakajimaPublished in: RTCSA (1) (2011)
Keyphrases
- augmented reality
- game play
- mixed reality
- virtual reality
- virtual objects
- real scenes
- tangible user interface
- video games
- computer games
- human computer interaction
- serious games
- real environment
- camera tracking
- user interface
- head mounted display
- molecular structures
- learning algorithm
- reinforcement learning
- learning games
- live video