On Finding Large Sets of Rewards in Two-Player ETP-ESP Games.
Reinoud JoostenLlea SamuelPublished in: IGTR (2020)
Keyphrases
- nash equilibria
- perfect information
- nash equilibrium
- game theoretic
- imperfect information
- game playing
- human computation
- game theory
- learning agents
- video games
- reinforcement learning
- computer games
- markov decision processes
- repeated games
- bandit problems
- timetabling problem
- multi player
- multiarmed bandit
- coalitional games
- game tree
- game play
- state space