Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness.
Jessica ConradiThomas AlexanderPublished in: IPT/EGVE (2008)
Keyphrases
- virtual environment
- display devices
- interaction model
- virtual reality
- virtual world
- spatial resolution
- multi user
- computer graphics
- image quality
- dynamic range
- role play
- virtual characters
- tone mapping
- high dynamic range
- serious games
- physical space
- error diffusion
- computer vision
- image reconstruction
- high quality
- frame rate
- multimedia